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Parallelisms : Statics - Kinematics - Mechanics - Geometry
Statics - Kinematics -
Kinetics - Mechanics
In physics this section would
be the equivalent to kinematics that is concerned by the motions
but not with the forces involved.
Say that we actually follow a
progression that is very parallel to the development made by
physics from "scratch" to "dynamics": after having looked at our
world - the experiential learning from scratch, we started with
learning how to define and design the space in a logical manner -
a step equivalent to "geometry", next we defined and learned how
to design and record equilibrium balances - a step equivalent to
"statics", now in this section 4, we will define and learn how
describe and record motions - a step equivalent to "kinematics",
and in the next section 5 we will describe how motions can be
generated - a step in equivalence with kinetics.
At this stage, like in
mechanics, you will own tools that are self coherent and self
verifiable and that allow to observe, describe and manage dynamic
a system according to the knowledge you have of it.
Mechanics - Dynamics
For the readers who are aware,
our choice of [q], [p] and [t] mimics the generalized coordinates
that have been introduced in mechanics -
Wikipedia : "Generalized coordinates are unspecified
coordinates. By deriving equations of motion in terms of a general
set of coordinates, the results found will be valid for any
coordinate system that is ultimately specified".
We only infer here a kind of
"generalization of the generalized coordinates" - say that our
generalized coordinates embed the generalized coordinates of
mechanics like a subset.
In example [q] will be any
object - tangible or not - i.e. like a chair, the red color, a red
chair, an idea, a concept and possibly also set of coordinates x,
y, z or qx, qy and qz.
Conversely, [p] can be any
action - tangible or not - i.e. like buying, selling, supplying,
painting, painting a chair, dreaming, thinking and possibly also
any numerical values given at a mass time a velocity describing
the momentum - say the "action" - of given body.
The time will not be expressed
as continuously unfolding like usually in mechanics. [t] will be
only expressed by time periods say cycles - i.e. 1 sec, 10 sec, 1
day, 3 days, 1 week, 1 month, 1 year.
This choice has been initially
made because it corresponds to a very familiar users experience -
out of the days that restart ... everyday, an experiment has a
start and an end and can be restart as a cycle while the industry
is also very familiar with production cycles and sub cycles.
On a mathematical viewpoint,
Fourier series and transforms ensure that any sets of time cycles
may be recomposed.
This choice of time periods
instead of a continuously unfolding time appeared as a minor point
at the time it has been done but it revealed later to infer
a consequent and significant simplification with regards to the
classical view point taken in mechanics.
It will be shown here below
that the time in this fashion has first been incorporated in the
phase space and next that the manifold that represents the phase
space has received a real simplification because it can be constructed as
the surface of a sphere.
This later point will be also
suggested here below and next progressively demonstrated in the
following pages.
Geometry - Mechanics
It is a noticeable difference
with classical mechanics that the coordinates, the action (say the
momentum) and the time does own here a common metric.
It is of course but nothing
that the application of the
page 3.5.
It can be also apprehended
from a geometrical argument: remember that we have been so far
playing with maps and figures that all are real 2-D planes and
real maps like geographical maps.
In geographical maps as well
as in 2-D planes, we only own the metrics of lengths and angles.
Say that whatever cluster type
you may design or look at on a map, the calculus you may use for
distances, perimeters, surface or whatever are all based only on
one metric that is a length.
Our coordinates [q], actions
[p] and time-period [t] have been defined nothing but being clusters
only.
By this fact they own all the three the same nature in our space
and consequently the same metric - say the one that we previously recognized
as being a bit.
Because of this unique metric
but also because of this unique nature, one can also deduce that
they all must play a similar role relatively to each other.
Easy is to imagine that when you
design three clusters on an paper and when you call one [q] and the two
other ones [p] and [t], the situation will not - and can not - be
different if you permute the denominations [q], [p] and [t] in any
fashions.
So we came in an unexpected
and unusual situation - i.e. certainly unusual in day life but
also to our knowledge in classical mechanics - that the
coordinates - say "x, y, z" -, the action - say "mv"-
and the time - say "t" - must play the exact same role because we
must be able in our clusters drawings to permute them in any fashion.
Consequently, we could not
define our phase space only with [q] and [p], but we had to add
[t] so that our phase space is define by [q] x [p] x [t] and with
only one metrics.
We remind that the phase space
in mathematics, mechanics and physics is a space in which all
possible states of a system are represented.
Because of this equivalence
between the dimensions of the phase space and the activation of
three "dimensions" - the dimension of the phase space are [q], [p]
and [t] - , we can anticipate the phase space will have a "shape"
that reflect all those three dimensions as equivalent hence that
the phase space has a fair chance to be represented on the base of
a sphere.
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